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Advice

Advice

Out of stock.
  • Description
    Advice is a sort of checkers variant each player has four types of piece: priests, lawyers, psychiatrists, and a single 'citizen' whom the rest of the pieces try to shepherd to it's goal across the board. Pieces can move a single space or jump any other pieces any number of times. If a piece jumps a subordinate piece of the opponent, it is captured and removed from play. Priests beat lawyers, lawyers beat psychiatrists, and psychiatrists beat priests. Any piece can capture the citizen. The board is a 9x9 grid of squares each player starts from a home corner and moves towards the opposite (opponents) corner. On every move, a piece must end up farther forward than it began.Created by a psychiatrist, the pieces are modeled 'according to WH Sheldons somatotypes' - 'priests are round, comfortable, and cuddly, lawyers square and forceful, psychiatrists triangular, lean and edgy.' - BoardGameGeek
  • Details
    Ages: 0 and up
    Category: Abstract Strategy
    Designer: Alick Elithorn
    Players: 2 to 2
    PrimaryName: Advice
    Product Title: Advice
    Publisher: Inquot
    Time: 0 minutes
    Year: 1976
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